Made on Blender. Textures made on Substance Painter. Rendered on Unity.
This is a recreation / study of a corridor we had to make during college, we had some choices and I decided to stick with one a man named
João Neto (https://www.artstation.com/joaoneto) made which was inspired or recreated by another man called Corey Kamesis (https://www.artstation.com/kamezis). Recreation inception. Anyway big credits to those two, I tried to recreate Neto's design of the corridor as much as possible, while still adding some stuff to make it somewhat different. The main difference is that he used UE4 for the render and I used Unity for it. Mostly to see how Unity could stack up to UE4 which I know myself can do some insane stuff. It's not bad, though I did find that Unity does need some more work to make it look good, not that UE4 doesn't need this but Unity comes off as more "challenging" if that makes any sense. it could use some work, the shadows are a bit glitchy, but I'm happy with how it came out overall. If I ever make another one I'll upload it with renders form UE4.